//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class SpaceSeq { public SpaceLink ptr_next; public SpaceLink ptr_prev; public ListBase regionbase; public char spacetype; public char link_flag; public char[] _pad0 = new System.Char[6]; public View2D v2d; public float xof; public float yof; public short mainb; public short render_size; public short chanshown; public short zebra; public int flag; public float zoom; public char view; public char overlay_type; public char draw_flag; public char gizmo_flag; public char[] _pad = new System.Char[4]; public float[] cursor = new System.Single[2]; public bGPdata ptr_gpd; public SequencerPreviewOverlay preview_overlay; public SequencerTimelineOverlay timeline_overlay; public SequencerCacheOverlay cache_overlay; public char multiview_eye; public char[] _pad2 = new System.Char[7]; public SpaceSeq_Runtime ptr_runtime; public SpaceSeq( SpaceLink ptr_next, SpaceLink ptr_prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, View2D v2d, float xof, float yof, short mainb, short render_size, short chanshown, short zebra, int flag, float zoom, char view, char overlay_type, char draw_flag, char gizmo_flag, char[] _pad, float[] cursor, bGPdata ptr_gpd, SequencerPreviewOverlay preview_overlay, SequencerTimelineOverlay timeline_overlay, SequencerCacheOverlay cache_overlay, char multiview_eye, char[] _pad2, SpaceSeq_Runtime ptr_runtime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.regionbase = regionbase; this.spacetype = spacetype; this.link_flag = link_flag; this._pad0 = _pad0; this.v2d = v2d; this.xof = xof; this.yof = yof; this.mainb = mainb; this.render_size = render_size; this.chanshown = chanshown; this.zebra = zebra; this.flag = flag; this.zoom = zoom; this.view = view; this.overlay_type = overlay_type; this.draw_flag = draw_flag; this.gizmo_flag = gizmo_flag; this._pad = _pad; this.cursor = cursor; this.ptr_gpd = ptr_gpd; this.preview_overlay = preview_overlay; this.timeline_overlay = timeline_overlay; this.cache_overlay = cache_overlay; this.multiview_eye = multiview_eye; this._pad2 = _pad2; this.ptr_runtime = ptr_runtime; } } }