//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class Speaker { public ID id; public AnimData ptr_adt; public bSound ptr_sound; public float volume_max; public float volume_min; public float distance_max; public float distance_reference; public float attenuation; public float cone_angle_outer; public float cone_angle_inner; public float cone_volume_outer; public float volume; public float pitch; public short flag; public char[] _pad1 = new System.Char[6]; public Speaker(ID id, AnimData ptr_adt, bSound ptr_sound, float volume_max, float volume_min, float distance_max, float distance_reference, float attenuation, float cone_angle_outer, float cone_angle_inner, float cone_volume_outer, float volume, float pitch, short flag, char[] _pad1) { this.id = id; this.ptr_adt = ptr_adt; this.ptr_sound = ptr_sound; this.volume_max = volume_max; this.volume_min = volume_min; this.distance_max = distance_max; this.distance_reference = distance_reference; this.attenuation = attenuation; this.cone_angle_outer = cone_angle_outer; this.cone_angle_inner = cone_angle_inner; this.cone_volume_outer = cone_volume_outer; this.volume = volume; this.pitch = pitch; this.flag = flag; this._pad1 = _pad1; } } }