//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class SpreadsheetRowFilter { public SpreadsheetRowFilter ptr_next; public SpreadsheetRowFilter ptr_prev; public char[] column_name = new System.Char[64]; public byte operation; public byte flag; public char[] _pad0 = new System.Char[2]; public int value_int; public int[] value_int2 = new System.Int32[2]; public char ptr_value_string; public float value_float; public float threshold; public float[] value_float2 = new System.Single[2]; public float[] value_float3 = new System.Single[3]; public float[] value_color = new System.Single[4]; public char[] _pad1 = new System.Char[4]; public SpreadsheetRowFilter(SpreadsheetRowFilter ptr_next, SpreadsheetRowFilter ptr_prev, char[] column_name, byte operation, byte flag, char[] _pad0, int value_int, int[] value_int2, char ptr_value_string, float value_float, float threshold, float[] value_float2, float[] value_float3, float[] value_color, char[] _pad1) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.column_name = column_name; this.operation = operation; this.flag = flag; this._pad0 = _pad0; this.value_int = value_int; this.value_int2 = value_int2; this.ptr_value_string = ptr_value_string; this.value_float = value_float; this.threshold = threshold; this.value_float2 = value_float2; this.value_float3 = value_float3; this.value_color = value_color; this._pad1 = _pad1; } } }