//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct Stereo3dFormat { public short flag; public char display_mode; public char anaglyph_type; public char interlace_type; public char[] _pad = new System.Char[3]; public Stereo3dFormat(short flag, char display_mode, char anaglyph_type, char interlace_type, char[] _pad) { this.flag = flag; this.display_mode = display_mode; this.anaglyph_type = anaglyph_type; this.interlace_type = interlace_type; this._pad = _pad; } } }