//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class StripAnim { public StripAnim ptr_next; public StripAnim ptr_prev; public ImBufAnim ptr_anim; public StripAnim(StripAnim ptr_next, StripAnim ptr_prev, ImBufAnim ptr_anim) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_anim = ptr_anim; } } }