//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class ViewLayerLightgroup { public ViewLayerLightgroup ptr_next; public ViewLayerLightgroup ptr_prev; public char[] name = new System.Char[64]; public ViewLayerLightgroup(ViewLayerLightgroup ptr_next, ViewLayerLightgroup ptr_prev, char[] name) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; } } }