//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class ViewerPathElem { public ViewerPathElem ptr_next; public ViewerPathElem ptr_prev; public int type; public char[] _pad = new System.Char[4]; public char ptr_ui_name; public ViewerPathElem(ViewerPathElem ptr_next, ViewerPathElem ptr_prev, int type, char[] _pad, char ptr_ui_name) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.type = type; this._pad = _pad; this.ptr_ui_name = ptr_ui_name; } } }