//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class WaveEff { public WaveEff ptr_next; public WaveEff ptr_prev; public short type; public short flag; public short buttype; public short stype; public float startx; public float starty; public float height; public float width; public float narrow; public float speed; public float minfac; public float damp; public float timeoffs; public float lifetime; public WaveEff( WaveEff ptr_next, WaveEff ptr_prev, short type, short flag, short buttype, short stype, float startx, float starty, float height, float width, float narrow, float speed, float minfac, float damp, float timeoffs, float lifetime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.type = type; this.flag = flag; this.buttype = buttype; this.stype = stype; this.startx = startx; this.starty = starty; this.height = height; this.width = width; this.narrow = narrow; this.speed = speed; this.minfac = minfac; this.damp = damp; this.timeoffs = timeoffs; this.lifetime = lifetime; } } }