//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class WorkSpace { public ID id; public ListBase layouts; public ListBase hook_layout_relations; public ListBase owner_ids; public ListBase tools; public Scene ptr_pin_scene; public char[] _pad = new System.Char[4]; public int object_mode; public int flags; public int order; public WorkSpaceRuntimeHandle ptr_runtime; public AssetLibraryReference asset_library_ref; public ViewerPath viewer_path; public WorkSpace(ID id, ListBase layouts, ListBase hook_layout_relations, ListBase owner_ids, ListBase tools, Scene ptr_pin_scene, char[] _pad, int object_mode, int flags, int order, WorkSpaceRuntimeHandle ptr_runtime, AssetLibraryReference asset_library_ref, ViewerPath viewer_path) { this.id = id; this.layouts = layouts; this.hook_layout_relations = hook_layout_relations; this.owner_ids = owner_ids; this.tools = tools; this.ptr_pin_scene = ptr_pin_scene; this._pad = _pad; this.object_mode = object_mode; this.flags = flags; this.order = order; this.ptr_runtime = ptr_runtime; this.asset_library_ref = asset_library_ref; this.viewer_path = viewer_path; } } }