//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class bActionStrip { public bActionStrip ptr_next; public bActionStrip ptr_prev; public short flag; public short mode; public short stride_axis; public short curmod; public Ipo ptr_ipo; public bAction ptr_act; public Object ptr_object; public float start; public float end; public float actstart; public float actend; public float actoffs; public float stridelen; public float repeat; public float scale; public float blendin; public float blendout; public char[] stridechannel = new System.Char[32]; public char[] offs_bone = new System.Char[32]; public ListBase modifiers; public bActionStrip( bActionStrip ptr_next, bActionStrip ptr_prev, short flag, short mode, short stride_axis, short curmod, Ipo ptr_ipo, bAction ptr_act, Object ptr_object, float start, float end, float actstart, float actend, float actoffs, float stridelen, float repeat, float scale, float blendin, float blendout, char[] stridechannel, char[] offs_bone, ListBase modifiers) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.flag = flag; this.mode = mode; this.stride_axis = stride_axis; this.curmod = curmod; this.ptr_ipo = ptr_ipo; this.ptr_act = ptr_act; this.ptr_object = ptr_object; this.start = start; this.end = end; this.actstart = actstart; this.actend = actend; this.actoffs = actoffs; this.stridelen = stridelen; this.repeat = repeat; this.scale = scale; this.blendin = blendin; this.blendout = blendout; this.stridechannel = stridechannel; this.offs_bone = offs_bone; this.modifiers = modifiers; } } }