//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class bChildOfConstraint { public Object ptr_tar; public int flag; public char[] _pad = new System.Char[4]; public float[,] invmat = new System.Single[4,4]; public char[] subtarget = new System.Char[64]; public bChildOfConstraint(Object ptr_tar, int flag, char[] _pad, float[,] invmat, char[] subtarget) { this.ptr_tar = ptr_tar; this.flag = flag; this._pad = _pad; this.invmat = invmat; this.subtarget = subtarget; } } }