//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class bFaceMap { public bFaceMap ptr_next; public bFaceMap ptr_prev; public char[] name = new System.Char[64]; public char flag; public char[] _pad0 = new System.Char[7]; public bFaceMap(bFaceMap ptr_next, bFaceMap ptr_prev, char[] name, char flag, char[] _pad0) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.flag = flag; this._pad0 = _pad0; } } }