//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class bGPDpalettecolor { public bGPDpalettecolor ptr_next; public bGPDpalettecolor ptr_prev; public char[] info = new System.Char[64]; public float[] color = new System.Single[4]; public float[] fill = new System.Single[4]; public short flag; public char[] _pad = new System.Char[6]; public bGPDpalettecolor(bGPDpalettecolor ptr_next, bGPDpalettecolor ptr_prev, char[] info, float[] color, float[] fill, short flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.info = info; this.color = color; this.fill = fill; this.flag = flag; this._pad = _pad; } } }