//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class bRotateLikeConstraint { public Object ptr_tar; public int flag; public char euler_order; public char mix_mode; public char[] _pad = new System.Char[2]; public char[] subtarget = new System.Char[64]; public bRotateLikeConstraint(Object ptr_tar, int flag, char euler_order, char mix_mode, char[] _pad, char[] subtarget) { this.ptr_tar = ptr_tar; this.flag = flag; this.euler_order = euler_order; this.mix_mode = mix_mode; this._pad = _pad; this.subtarget = subtarget; } } }