//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class bTransformConstraint { public Object ptr_tar; public char[] subtarget = new System.Char[64]; public short from; public short to; public char[] map = new System.Char[3]; public char expo; public char from_rotation_mode; public char to_euler_order; public char mix_mode_loc; public char mix_mode_rot; public char mix_mode_scale; public char[] _pad = new System.Char[3]; public float[] from_min = new System.Single[3]; public float[] from_max = new System.Single[3]; public float[] to_min = new System.Single[3]; public float[] to_max = new System.Single[3]; public float[] from_min_rot = new System.Single[3]; public float[] from_max_rot = new System.Single[3]; public float[] to_min_rot = new System.Single[3]; public float[] to_max_rot = new System.Single[3]; public float[] from_min_scale = new System.Single[3]; public float[] from_max_scale = new System.Single[3]; public float[] to_min_scale = new System.Single[3]; public float[] to_max_scale = new System.Single[3]; public bTransformConstraint( Object ptr_tar, char[] subtarget, short from, short to, char[] map, char expo, char from_rotation_mode, char to_euler_order, char mix_mode_loc, char mix_mode_rot, char mix_mode_scale, char[] _pad, float[] from_min, float[] from_max, float[] to_min, float[] to_max, float[] from_min_rot, float[] from_max_rot, float[] to_min_rot, float[] to_max_rot, float[] from_min_scale, float[] from_max_scale, float[] to_min_scale, float[] to_max_scale) { this.ptr_tar = ptr_tar; this.subtarget = subtarget; this.from = from; this.to = to; this.map = map; this.expo = expo; this.from_rotation_mode = from_rotation_mode; this.to_euler_order = to_euler_order; this.mix_mode_loc = mix_mode_loc; this.mix_mode_rot = mix_mode_rot; this.mix_mode_scale = mix_mode_scale; this._pad = _pad; this.from_min = from_min; this.from_max = from_max; this.to_min = to_min; this.to_max = to_max; this.from_min_rot = from_min_rot; this.from_max_rot = from_max_rot; this.to_min_rot = to_min_rot; this.to_max_rot = to_max_rot; this.from_min_scale = from_min_scale; this.from_max_scale = from_max_scale; this.to_min_scale = to_min_scale; this.to_max_scale = to_max_scale; } } }