//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(105, "BoneCollection", 120)] public class BoneCollection { [DNAFieldAttribute(0, "BoneCollection", "*next", "BoneCollection", 8, true, 0)] public BoneCollection ptr_next; [DNAFieldAttribute(1, "BoneCollection", "*prev", "BoneCollection", 8, true, 8)] public BoneCollection ptr_prev; [DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false, 16)] public char[] name = new System.Char[64]; [DNAFieldAttribute(3, "ListBase", "bones", "ListBase", 16, false, 80)] public ListBase bones; [DNAFieldAttribute(4, "uchar", "flags", "uchar", 1, false, 96)] public byte flags; [DNAFieldAttribute(5, "uchar", "_pad0[7]", "System.Byte[]", 7, false, 97)] public byte[] _pad0 = new System.Byte[7]; [DNAFieldAttribute(6, "int", "child_index", "int", 4, false, 104)] public int child_index; [DNAFieldAttribute(7, "int", "child_count", "int", 4, false, 108)] public int child_count; [DNAFieldAttribute(8, "IDProperty", "*prop", "IDProperty", 8, true, 112)] public IDProperty ptr_prop; public BoneCollection() { this.ptr_next = default; this.ptr_prev = default; this.name = default; this.bones = default; this.flags = default; this._pad0 = default; this.child_index = default; this.child_count = default; this.ptr_prop = default; } public BoneCollection(BoneCollection ptr_next, BoneCollection ptr_prev, char[] name, ListBase bones, byte flags, byte[] _pad0, int child_index, int child_count, IDProperty ptr_prop) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.bones = bones; this.flags = flags; this._pad0 = _pad0; this.child_index = child_index; this.child_count = child_count; this.ptr_prop = ptr_prop; } } }