//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(552, "GreasePencilSimplifyModifierData", 312)] public struct GreasePencilSimplifyModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "short", "mode", "short", 2, false, 288)] public short mode; [DNAFieldAttribute(3, "char", "_pad[4]", "System.Char[]", 4, false, 290)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "short", "step", "short", 2, false, 294)] public short step; [DNAFieldAttribute(5, "float", "factor", "float", 4, false, 296)] public float factor; [DNAFieldAttribute(6, "float", "length", "float", 4, false, 300)] public float length; [DNAFieldAttribute(7, "float", "sharp_threshold", "float", 4, false, 304)] public float sharp_threshold; [DNAFieldAttribute(8, "float", "distance", "float", 4, false, 308)] public float distance; public GreasePencilSimplifyModifierData() { this.modifier = default; this.influence = default; this.mode = default; this._pad = default; this.step = default; this.factor = default; this.length = default; this.sharp_threshold = default; this.distance = default; } public GreasePencilSimplifyModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, short mode, char[] _pad, short step, float factor, float length, float sharp_threshold, float distance) { this.modifier = modifier; this.influence = influence; this.mode = mode; this._pad = _pad; this.step = step; this.factor = factor; this.length = length; this.sharp_threshold = sharp_threshold; this.distance = distance; } } }