//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(67, "ActionSlot", 88)] public class ActionSlot { [DNAArrayAttribute(66, "char", 0, "name[66]", "System.Char[]", 66, 0)] public char[] name = new System.Char[66]; [DNAArrayAttribute(2, "uchar", 1, "_pad0[2]", "System.Byte[]", 2, 66)] public byte[] _pad0 = new System.Byte[2]; [DNAFieldAttribute(4, "int", 2, "idtype", "int", false, 68)] public int idtype; [DNAFieldAttribute(4, "int", 3, "handle", "int", false, 72)] public int handle; [DNAFieldAttribute(1, "int8_t", 4, "slot_flags", "int8_t", false, 76)] public sbyte slot_flags; [DNAArrayAttribute(3, "uchar", 5, "_pad1[3]", "System.Byte[]", 3, 77)] public byte[] _pad1 = new System.Byte[3]; [DNAFieldAttribute(8, "ActionSlotRuntimeHandle", 6, "*runtime", "ActionSlotRuntimeHandle", true, 80)] public ActionSlotRuntimeHandle runtime; public ActionSlot() { this.name = default; this._pad0 = default; this.idtype = default; this.handle = default; this.slot_flags = default; this._pad1 = default; this.runtime = default; } public ActionSlot(char[] name, byte[] _pad0, int idtype, int handle, sbyte slot_flags, byte[] _pad1, ActionSlotRuntimeHandle runtime) { this.name = name; this._pad0 = _pad0; this.idtype = idtype; this.handle = handle; this.slot_flags = slot_flags; this._pad1 = _pad1; this.runtime = runtime; } } }