//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(870, "AssetShelfSettings", 120)] public class AssetShelfSettings { [DNAFieldAttribute(8, "AssetShelfSettings", 0, "*next", "AssetShelfSettings", true, 0)] public AssetShelfSettings next; [DNAFieldAttribute(8, "AssetShelfSettings", 1, "*prev", "AssetShelfSettings", true, 8)] public AssetShelfSettings prev; [DNAFieldAttribute(8, "AssetLibraryReference", 2, "asset_library_reference", "AssetLibraryReference", false, 16)] public AssetLibraryReference asset_library_reference; [DNAFieldAttribute(16, "ListBase", 3, "enabled_catalog_paths", "ListBase", false, 24)] public ListBase enabled_catalog_paths; [DNAFieldAttribute(8, "char", 4, "*active_catalog_path", "char", true, 40)] public char active_catalog_path; [DNAArrayAttribute(64, "char", 5, "search_string[64]", "System.Char[]", 64, 48)] public char[] search_string = new System.Char[64]; [DNAFieldAttribute(2, "short", 6, "preview_size", "short", false, 112)] public short preview_size; [DNAFieldAttribute(2, "short", 7, "display_flag", "short", false, 114)] public short display_flag; [DNAArrayAttribute(4, "char", 8, "_pad1[4]", "System.Char[]", 4, 116)] public char[] _pad1 = new System.Char[4]; public AssetShelfSettings() { this.next = default; this.prev = default; this.asset_library_reference = default; this.enabled_catalog_paths = default; this.active_catalog_path = default; this.search_string = default; this.preview_size = default; this.display_flag = default; this._pad1 = default; } public AssetShelfSettings(AssetShelfSettings next, AssetShelfSettings prev, AssetLibraryReference asset_library_reference, ListBase enabled_catalog_paths, char active_catalog_path, char[] search_string, short preview_size, short display_flag, char[] _pad1) { this.next = next; this.prev = prev; this.asset_library_reference = asset_library_reference; this.enabled_catalog_paths = enabled_catalog_paths; this.active_catalog_path = active_catalog_path; this.search_string = search_string; this.preview_size = preview_size; this.display_flag = display_flag; this._pad1 = _pad1; } } }