//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(206, "BPoint", 36)] public class BPoint { [DNAArrayAttribute(16, "float", 0, "vec[4]", "System.Single[]", 4, 0)] public float[] vec = new System.Single[4]; [DNAFieldAttribute(4, "float", 1, "alfa", "float", false, 16)] public float alfa; [DNAFieldAttribute(4, "float", 2, "weight", "float", false, 20)] public float weight; [DNAFieldAttribute(1, "uchar", 3, "f1", "uchar", false, 24)] public byte f1; [DNAArrayAttribute(1, "char", 4, "_pad1[1]", "System.Char[]", 1, 25)] public char[] _pad1 = new System.Char[1]; [DNAFieldAttribute(2, "short", 5, "hide", "short", false, 26)] public short hide; [DNAFieldAttribute(4, "float", 6, "radius", "float", false, 28)] public float radius; [DNAArrayAttribute(4, "char", 7, "_pad[4]", "System.Char[]", 4, 32)] public char[] _pad = new System.Char[4]; public BPoint() { this.vec = default; this.alfa = default; this.weight = default; this.f1 = default; this._pad1 = default; this.hide = default; this.radius = default; this._pad = default; } public BPoint(float[] vec, float alfa, float weight, byte f1, char[] _pad1, short hide, float radius, char[] _pad) { this.vec = vec; this.alfa = alfa; this.weight = weight; this.f1 = f1; this._pad1 = _pad1; this.hide = hide; this.radius = radius; this._pad = _pad; } } }