//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(116, "BoidRule", 56)] public class BoidRule { [DNAFieldAttribute(8, "BoidRule", 0, "*next", "BoidRule", true, 0)] public BoidRule next; [DNAFieldAttribute(8, "BoidRule", 1, "*prev", "BoidRule", true, 8)] public BoidRule prev; [DNAFieldAttribute(4, "int", 2, "type", "int", false, 16)] public int type; [DNAFieldAttribute(4, "int", 3, "flag", "int", false, 20)] public int flag; [DNAArrayAttribute(32, "char", 4, "name[32]", "System.Char[]", 32, 24)] public char[] name = new System.Char[32]; public BoidRule() { this.next = default; this.prev = default; this.type = default; this.flag = default; this.name = default; } public BoidRule(BoidRule next, BoidRule prev, int type, int flag, char[] name) { this.next = next; this.prev = prev; this.type = type; this.flag = flag; this.name = name; } } }