//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(117, "BoidRuleGoalAvoid", 80)] public class BoidRuleGoalAvoid { [DNAFieldAttribute(56, "BoidRule", 0, "rule", "BoidRule", false, 0)] public BoidRule rule; [DNAFieldAttribute(8, "Object", 1, "*ob", "Object", true, 56)] public Object ob; [DNAFieldAttribute(4, "int", 2, "options", "int", false, 64)] public int options; [DNAFieldAttribute(4, "float", 3, "fear_factor", "float", false, 68)] public float fear_factor; [DNAFieldAttribute(4, "int", 4, "signal_id", "int", false, 72)] public int signal_id; [DNAFieldAttribute(4, "int", 5, "channels", "int", false, 76)] public int channels; public BoidRuleGoalAvoid() { this.rule = default; this.ob = default; this.options = default; this.fear_factor = default; this.signal_id = default; this.channels = default; } public BoidRuleGoalAvoid(BoidRule rule, Object ob, int options, float fear_factor, int signal_id, int channels) { this.rule = rule; this.ob = ob; this.options = options; this.fear_factor = fear_factor; this.signal_id = signal_id; this.channels = channels; } } }