//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(146, "CameraBGImage", 104)] public class CameraBGImage { [DNAFieldAttribute(8, "CameraBGImage", 0, "*next", "CameraBGImage", true, 0)] public CameraBGImage next; [DNAFieldAttribute(8, "CameraBGImage", 1, "*prev", "CameraBGImage", true, 8)] public CameraBGImage prev; [DNAFieldAttribute(8, "Image", 2, "*ima", "Image", true, 16)] public Image ima; [DNAFieldAttribute(40, "ImageUser", 3, "iuser", "ImageUser", false, 24)] public ImageUser iuser; [DNAFieldAttribute(8, "MovieClip", 4, "*clip", "MovieClip", true, 64)] public MovieClip clip; [DNAFieldAttribute(8, "MovieClipUser", 5, "cuser", "MovieClipUser", false, 72)] public MovieClipUser cuser; [DNAArrayAttribute(8, "float", 6, "offset[2]", "System.Single[]", 2, 80)] public float[] offset = new System.Single[2]; [DNAFieldAttribute(4, "float", 7, "scale", "float", false, 88)] public float scale; [DNAFieldAttribute(4, "float", 8, "rotation", "float", false, 92)] public float rotation; [DNAFieldAttribute(4, "float", 9, "alpha", "float", false, 96)] public float alpha; [DNAFieldAttribute(2, "short", 10, "flag", "short", false, 100)] public short flag; [DNAFieldAttribute(2, "short", 11, "source", "short", false, 102)] public short source; public CameraBGImage() { this.next = default; this.prev = default; this.ima = default; this.iuser = default; this.clip = default; this.cuser = default; this.offset = default; this.scale = default; this.rotation = default; this.alpha = default; this.flag = default; this.source = default; } public CameraBGImage(CameraBGImage next, CameraBGImage prev, Image ima, ImageUser iuser, MovieClip clip, MovieClipUser cuser, float[] offset, float scale, float rotation, float alpha, short flag, short source) { this.next = next; this.prev = prev; this.ima = ima; this.iuser = iuser; this.clip = clip; this.cuser = cuser; this.offset = offset; this.scale = scale; this.rotation = rotation; this.alpha = alpha; this.flag = flag; this.source = source; } } }