//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(551, "GreasePencilBuildModifierData", 416)] public class GreasePencilBuildModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(4, "float", 2, "start_frame", "float", false, 288)] public float start_frame; [DNAFieldAttribute(4, "float", 3, "end_frame", "float", false, 292)] public float end_frame; [DNAFieldAttribute(4, "float", 4, "start_delay", "float", false, 296)] public float start_delay; [DNAFieldAttribute(4, "float", 5, "length", "float", false, 300)] public float length; [DNAFieldAttribute(2, "short", 6, "flag", "short", false, 304)] public short flag; [DNAFieldAttribute(2, "short", 7, "mode", "short", false, 306)] public short mode; [DNAFieldAttribute(2, "short", 8, "transition", "short", false, 308)] public short transition; [DNAFieldAttribute(2, "short", 9, "time_alignment", "short", false, 310)] public short time_alignment; [DNAFieldAttribute(4, "float", 10, "speed_fac", "float", false, 312)] public float speed_fac; [DNAFieldAttribute(4, "float", 11, "speed_maxgap", "float", false, 316)] public float speed_maxgap; [DNAFieldAttribute(2, "short", 12, "time_mode", "short", false, 320)] public short time_mode; [DNAArrayAttribute(6, "char", 13, "_pad[6]", "System.Char[]", 6, 322)] public char[] _pad = new System.Char[6]; [DNAFieldAttribute(8, "Object", 14, "*object", "Object", true, 328)] public Object @object; [DNAFieldAttribute(4, "float", 15, "percentage_fac", "float", false, 336)] public float percentage_fac; [DNAFieldAttribute(4, "float", 16, "fade_fac", "float", false, 340)] public float fade_fac; [DNAArrayAttribute(64, "char", 17, "target_vgname[64]", "System.Char[]", 64, 344)] public char[] target_vgname = new System.Char[64]; [DNAFieldAttribute(4, "float", 18, "fade_opacity_strength", "float", false, 408)] public float fade_opacity_strength; [DNAFieldAttribute(4, "float", 19, "fade_thickness_strength", "float", false, 412)] public float fade_thickness_strength; public GreasePencilBuildModifierData() { this.modifier = default; this.influence = default; this.start_frame = default; this.end_frame = default; this.start_delay = default; this.length = default; this.flag = default; this.mode = default; this.transition = default; this.time_alignment = default; this.speed_fac = default; this.speed_maxgap = default; this.time_mode = default; this._pad = default; this.@object = default; this.percentage_fac = default; this.fade_fac = default; this.target_vgname = default; this.fade_opacity_strength = default; this.fade_thickness_strength = default; } public GreasePencilBuildModifierData( ModifierData modifier, GreasePencilModifierInfluenceData influence, float start_frame, float end_frame, float start_delay, float length, short flag, short mode, short transition, short time_alignment, float speed_fac, float speed_maxgap, short time_mode, char[] _pad, Object @object, float percentage_fac, float fade_fac, char[] target_vgname, float fade_opacity_strength, float fade_thickness_strength) { this.modifier = modifier; this.influence = influence; this.start_frame = start_frame; this.end_frame = end_frame; this.start_delay = start_delay; this.length = length; this.flag = flag; this.mode = mode; this.transition = transition; this.time_alignment = time_alignment; this.speed_fac = speed_fac; this.speed_maxgap = speed_maxgap; this.time_mode = time_mode; this._pad = _pad; this.@object = @object; this.percentage_fac = percentage_fac; this.fade_fac = fade_fac; this.target_vgname = target_vgname; this.fade_opacity_strength = fade_opacity_strength; this.fade_thickness_strength = fade_thickness_strength; } } }