//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(526, "GreasePencilOpacityModifierData", 312)] public class GreasePencilOpacityModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)] public int flag; [DNAFieldAttribute(1, "char", 3, "color_mode", "char", false, 292)] public char color_mode; [DNAArrayAttribute(3, "char", 4, "_pad1[3]", "System.Char[]", 3, 293)] public char[] _pad1 = new System.Char[3]; [DNAFieldAttribute(4, "float", 5, "color_factor", "float", false, 296)] public float color_factor; [DNAFieldAttribute(4, "float", 6, "hardness_factor", "float", false, 300)] public float hardness_factor; [DNAFieldAttribute(8, "void", 7, "*_pad2", "void", true, 304)] public object _pad2; public GreasePencilOpacityModifierData() { this.modifier = default; this.influence = default; this.flag = default; this.color_mode = default; this._pad1 = default; this.color_factor = default; this.hardness_factor = default; this._pad2 = default; } public GreasePencilOpacityModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, char color_mode, char[] _pad1, float color_factor, float hardness_factor, object _pad2) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.color_mode = color_mode; this._pad1 = _pad1; this.color_factor = color_factor; this.hardness_factor = hardness_factor; this._pad2 = _pad2; } } }