//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(767, "LightLinkingRuntime", 24)] public class LightLinkingRuntime { [DNAFieldAttribute(8, "uint64_t", 0, "light_set_membership", "uint64_t", false, 0)] public ulong light_set_membership; [DNAFieldAttribute(8, "uint64_t", 1, "shadow_set_membership", "uint64_t", false, 8)] public ulong shadow_set_membership; [DNAFieldAttribute(1, "uchar", 2, "receiver_light_set", "uchar", false, 16)] public byte receiver_light_set; [DNAFieldAttribute(1, "uchar", 3, "blocker_shadow_set", "uchar", false, 17)] public byte blocker_shadow_set; [DNAArrayAttribute(6, "uchar", 4, "_pad[6]", "System.Byte[]", 6, 18)] public byte[] _pad = new System.Byte[6]; public LightLinkingRuntime() { this.light_set_membership = default; this.shadow_set_membership = default; this.receiver_light_set = default; this.blocker_shadow_set = default; this._pad = default; } public LightLinkingRuntime(ulong light_set_membership, ulong shadow_set_membership, byte receiver_light_set, byte blocker_shadow_set, byte[] _pad) { this.light_set_membership = light_set_membership; this.shadow_set_membership = shadow_set_membership; this.receiver_light_set = receiver_light_set; this.blocker_shadow_set = blocker_shadow_set; this._pad = _pad; } } }