//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(401, "LineStyleGeometryModifier_2DTransform", 128)] public class LineStyleGeometryModifier_2DTransform { [DNAFieldAttribute(96, "LineStyleModifier", 0, "modifier", "LineStyleModifier", false, 0)] public LineStyleModifier modifier; [DNAFieldAttribute(4, "int", 1, "pivot", "int", false, 96)] public int pivot; [DNAFieldAttribute(4, "float", 2, "scale_x", "float", false, 100)] public float scale_x; [DNAFieldAttribute(4, "float", 3, "scale_y", "float", false, 104)] public float scale_y; [DNAFieldAttribute(4, "float", 4, "angle", "float", false, 108)] public float angle; [DNAFieldAttribute(4, "float", 5, "pivot_u", "float", false, 112)] public float pivot_u; [DNAFieldAttribute(4, "float", 6, "pivot_x", "float", false, 116)] public float pivot_x; [DNAFieldAttribute(4, "float", 7, "pivot_y", "float", false, 120)] public float pivot_y; [DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, 124)] public char[] _pad = new System.Char[4]; public LineStyleGeometryModifier_2DTransform() { this.modifier = default; this.pivot = default; this.scale_x = default; this.scale_y = default; this.angle = default; this.pivot_u = default; this.pivot_x = default; this.pivot_y = default; this._pad = default; } public LineStyleGeometryModifier_2DTransform(LineStyleModifier modifier, int pivot, float scale_x, float scale_y, float angle, float pivot_u, float pivot_x, float pivot_y, char[] _pad) { this.modifier = modifier; this.pivot = pivot; this.scale_x = scale_x; this.scale_y = scale_y; this.angle = angle; this.pivot_u = pivot_u; this.pivot_x = pivot_x; this.pivot_y = pivot_y; this._pad = _pad; } } }