//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(672, "NodeCryptomatte", 176)] public class NodeCryptomatte { [DNAFieldAttribute(40, "ImageUser", 0, "iuser", "ImageUser", false, 0)] public ImageUser iuser; [DNAFieldAttribute(16, "ListBase", 1, "entries", "ListBase", false, 40)] public ListBase entries; [DNAArrayAttribute(64, "char", 2, "layer_name[64]", "System.Char[]", 64, 56)] public char[] layer_name = new System.Char[64]; [DNAFieldAttribute(8, "char", 3, "*matte_id", "char", true, 120)] public char matte_id; [DNAFieldAttribute(4, "int", 4, "num_inputs", "int", false, 128)] public int num_inputs; [DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, 132)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(40, "NodeCryptomatte_Runtime", 6, "runtime", "NodeCryptomatte_Runtime", false, 136)] public NodeCryptomatte_Runtime runtime; public NodeCryptomatte() { this.iuser = default; this.entries = default; this.layer_name = default; this.matte_id = default; this.num_inputs = default; this._pad = default; this.runtime = default; } public NodeCryptomatte(ImageUser iuser, ListBase entries, char[] layer_name, char matte_id, int num_inputs, char[] _pad, NodeCryptomatte_Runtime runtime) { this.iuser = iuser; this.entries = entries; this.layer_name = layer_name; this.matte_id = matte_id; this.num_inputs = num_inputs; this._pad = _pad; this.runtime = runtime; } } }