//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(650, "NodeShaderVectTransform", 16)] public class NodeShaderVectTransform { [DNAFieldAttribute(4, "int", 0, "type", "int", false, 0)] public int type; [DNAFieldAttribute(4, "int", 1, "convert_from", "int", false, 4)] public int convert_from; [DNAFieldAttribute(4, "int", 2, "convert_to", "int", false, 8)] public int convert_to; [DNAArrayAttribute(4, "char", 3, "_pad[4]", "System.Char[]", 4, 12)] public char[] _pad = new System.Char[4]; public NodeShaderVectTransform() { this.type = default; this.convert_from = default; this.convert_to = default; this._pad = default; } public NodeShaderVectTransform(int type, int convert_from, int convert_to, char[] _pad) { this.type = type; this.convert_from = convert_from; this.convert_to = convert_to; this._pad = _pad; } } }