//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(229, "PointCache", 1384)] public class PointCache { [DNAFieldAttribute(8, "PointCache", 0, "*next", "PointCache", true, 0)] public PointCache next; [DNAFieldAttribute(8, "PointCache", 1, "*prev", "PointCache", true, 8)] public PointCache prev; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 16)] public int flag; [DNAFieldAttribute(4, "int", 3, "step", "int", false, 20)] public int step; [DNAFieldAttribute(4, "int", 4, "simframe", "int", false, 24)] public int simframe; [DNAFieldAttribute(4, "int", 5, "startframe", "int", false, 28)] public int startframe; [DNAFieldAttribute(4, "int", 6, "endframe", "int", false, 32)] public int endframe; [DNAFieldAttribute(4, "int", 7, "editframe", "int", false, 36)] public int editframe; [DNAFieldAttribute(4, "int", 8, "last_exact", "int", false, 40)] public int last_exact; [DNAFieldAttribute(4, "int", 9, "last_valid", "int", false, 44)] public int last_valid; [DNAArrayAttribute(4, "char", 10, "_pad[4]", "System.Char[]", 4, 48)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "int", 11, "totpoint", "int", false, 52)] public int totpoint; [DNAFieldAttribute(4, "int", 12, "index", "int", false, 56)] public int index; [DNAFieldAttribute(2, "short", 13, "compression", "short", false, 60)] public short compression; [DNAArrayAttribute(2, "char", 14, "_pad0[2]", "System.Char[]", 2, 62)] public char[] _pad0 = new System.Char[2]; [DNAArrayAttribute(64, "char", 15, "name[64]", "System.Char[]", 64, 64)] public char[] name = new System.Char[64]; [DNAArrayAttribute(64, "char", 16, "prev_name[64]", "System.Char[]", 64, 128)] public char[] prev_name = new System.Char[64]; [DNAArrayAttribute(128, "char", 17, "info[128]", "System.Char[]", 128, 192)] public char[] info = new System.Char[128]; [DNAArrayAttribute(1024, "char", 18, "path[1024]", "System.Char[]", 1024, 320)] public char[] path = new System.Char[1024]; [DNAFieldAttribute(8, "char", 19, "*cached_frames", "char", true, 1344)] public char cached_frames; [DNAFieldAttribute(4, "int", 20, "cached_frames_len", "int", false, 1352)] public int cached_frames_len; [DNAArrayAttribute(4, "char", 21, "_pad1[4]", "System.Char[]", 4, 1356)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(16, "ListBase", 22, "mem_cache", "ListBase", false, 1360)] public ListBase mem_cache; [DNAFieldAttribute(8, "PTCacheEdit", 23, "*edit", "PTCacheEdit", true, 1376)] public PTCacheEdit edit; public PointCache() { this.next = default; this.prev = default; this.flag = default; this.step = default; this.simframe = default; this.startframe = default; this.endframe = default; this.editframe = default; this.last_exact = default; this.last_valid = default; this._pad = default; this.totpoint = default; this.index = default; this.compression = default; this._pad0 = default; this.name = default; this.prev_name = default; this.info = default; this.path = default; this.cached_frames = default; this.cached_frames_len = default; this._pad1 = default; this.mem_cache = default; this.edit = default; } public PointCache( PointCache next, PointCache prev, int flag, int step, int simframe, int startframe, int endframe, int editframe, int last_exact, int last_valid, char[] _pad, int totpoint, int index, short compression, char[] _pad0, char[] name, char[] prev_name, char[] info, char[] path, char cached_frames, int cached_frames_len, char[] _pad1, ListBase mem_cache, PTCacheEdit edit) { this.next = next; this.prev = prev; this.flag = flag; this.step = step; this.simframe = simframe; this.startframe = startframe; this.endframe = endframe; this.editframe = editframe; this.last_exact = last_exact; this.last_valid = last_valid; this._pad = _pad; this.totpoint = totpoint; this.index = index; this.compression = compression; this._pad0 = _pad0; this.name = name; this.prev_name = prev_name; this.info = info; this.path = path; this.cached_frames = cached_frames; this.cached_frames_len = cached_frames_len; this._pad1 = _pad1; this.mem_cache = mem_cache; this.edit = edit; } } }