//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(911, "SequencerTonemapModifierData", 144)] public class SequencerTonemapModifierData { [DNAFieldAttribute(112, "SequenceModifierData", 0, "modifier", "SequenceModifierData", false, 0)] public SequenceModifierData modifier; [DNAFieldAttribute(4, "float", 1, "key", "float", false, 112)] public float key; [DNAFieldAttribute(4, "float", 2, "offset", "float", false, 116)] public float offset; [DNAFieldAttribute(4, "float", 3, "gamma", "float", false, 120)] public float gamma; [DNAFieldAttribute(4, "float", 4, "intensity", "float", false, 124)] public float intensity; [DNAFieldAttribute(4, "float", 5, "contrast", "float", false, 128)] public float contrast; [DNAFieldAttribute(4, "float", 6, "adaptation", "float", false, 132)] public float adaptation; [DNAFieldAttribute(4, "float", 7, "correction", "float", false, 136)] public float correction; [DNAFieldAttribute(4, "int", 8, "type", "int", false, 140)] public int type; public SequencerTonemapModifierData() { this.modifier = default; this.key = default; this.offset = default; this.gamma = default; this.intensity = default; this.contrast = default; this.adaptation = default; this.correction = default; this.type = default; } public SequencerTonemapModifierData(SequenceModifierData modifier, float key, float offset, float gamma, float intensity, float contrast, float adaptation, float correction, int type) { this.modifier = modifier; this.key = key; this.offset = offset; this.gamma = gamma; this.intensity = intensity; this.contrast = contrast; this.adaptation = adaptation; this.correction = correction; this.type = type; } } }