//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(933, "SpaceNla", 208)] public class SpaceNla { [DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)] public SpaceLink next; [DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)] public SpaceLink prev; [DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)] public ListBase regionbase; [DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)] public char spacetype; [DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)] public char link_flag; [DNAArrayAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", 6, 34)] public char[] _pad0 = new System.Char[6]; [DNAFieldAttribute(2, "short", 6, "autosnap", "short", false, 40)] public short autosnap; [DNAFieldAttribute(2, "short", 7, "flag", "short", false, 42)] public short flag; [DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, 44)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(8, "bDopeSheet", 9, "*ads", "bDopeSheet", true, 48)] public bDopeSheet ads; [DNAFieldAttribute(152, "View2D", 10, "v2d", "View2D", false, 56)] public View2D v2d; public SpaceNla() { this.next = default; this.prev = default; this.regionbase = default; this.spacetype = default; this.link_flag = default; this._pad0 = default; this.autosnap = default; this.flag = default; this._pad = default; this.ads = default; this.v2d = default; } public SpaceNla(SpaceLink next, SpaceLink prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, short autosnap, short flag, char[] _pad, bDopeSheet ads, View2D v2d) { this.next = next; this.prev = prev; this.regionbase = regionbase; this.spacetype = spacetype; this.link_flag = link_flag; this._pad0 = _pad0; this.autosnap = autosnap; this.flag = flag; this._pad = _pad; this.ads = ads; this.v2d = v2d; } } }