//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(966, "SpreadsheetColumn", 40)] public class SpreadsheetColumn { [DNAFieldAttribute(8, "SpreadsheetColumn", 0, "*next", "SpreadsheetColumn", true, 0)] public SpreadsheetColumn next; [DNAFieldAttribute(8, "SpreadsheetColumn", 1, "*prev", "SpreadsheetColumn", true, 8)] public SpreadsheetColumn prev; [DNAFieldAttribute(8, "SpreadsheetColumnID", 2, "*id", "SpreadsheetColumnID", true, 16)] public SpreadsheetColumnID id; [DNAFieldAttribute(1, "uchar", 3, "data_type", "uchar", false, 24)] public byte data_type; [DNAArrayAttribute(7, "char", 4, "_pad0[7]", "System.Char[]", 7, 25)] public char[] _pad0 = new System.Char[7]; [DNAFieldAttribute(8, "char", 5, "*display_name", "char", true, 32)] public char display_name; public SpreadsheetColumn() { this.next = default; this.prev = default; this.id = default; this.data_type = default; this._pad0 = default; this.display_name = default; } public SpreadsheetColumn(SpreadsheetColumn next, SpreadsheetColumn prev, SpreadsheetColumnID id, byte data_type, char[] _pad0, char display_name) { this.next = next; this.prev = prev; this.id = id; this.data_type = data_type; this._pad0 = _pad0; this.display_name = display_name; } } }