//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(285, "BuildGpencilModifierData", 376)] public class BuildGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Material", "*material", "Material", 8, true, 104)] public Material ptr_material; [DNAFieldAttribute(2, "char", "layername[64]", "System.Char[]", 64, false, 112)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(3, "int", "pass_index", "int", 4, false, 176)] public int pass_index; [DNAFieldAttribute(4, "char", "materialname[64]", "System.Char[]", 64, false, 180)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(5, "int", "layer_pass", "int", 4, false, 244)] public int layer_pass; [DNAFieldAttribute(6, "float", "start_frame", "float", 4, false, 248)] public float start_frame; [DNAFieldAttribute(7, "float", "end_frame", "float", 4, false, 252)] public float end_frame; [DNAFieldAttribute(8, "float", "start_delay", "float", 4, false, 256)] public float start_delay; [DNAFieldAttribute(9, "float", "length", "float", 4, false, 260)] public float length; [DNAFieldAttribute(10, "short", "flag", "short", 2, false, 264)] public short flag; [DNAFieldAttribute(11, "short", "mode", "short", 2, false, 266)] public short mode; [DNAFieldAttribute(12, "short", "transition", "short", 2, false, 268)] public short transition; [DNAFieldAttribute(13, "short", "time_alignment", "short", 2, false, 270)] public short time_alignment; [DNAFieldAttribute(14, "float", "speed_fac", "float", 4, false, 272)] public float speed_fac; [DNAFieldAttribute(15, "float", "speed_maxgap", "float", 4, false, 276)] public float speed_maxgap; [DNAFieldAttribute(16, "short", "time_mode", "short", 2, false, 280)] public short time_mode; [DNAFieldAttribute(17, "char", "_pad[6]", "System.Char[]", 6, false, 282)] public char[] _pad = new System.Char[6]; [DNAFieldAttribute(18, "Object", "*object", "Object", 8, true, 288)] public Object ptr_object; [DNAFieldAttribute(19, "float", "percentage_fac", "float", 4, false, 296)] public float percentage_fac; [DNAFieldAttribute(20, "float", "fade_fac", "float", 4, false, 300)] public float fade_fac; [DNAFieldAttribute(21, "char", "target_vgname[64]", "System.Char[]", 64, false, 304)] public char[] target_vgname = new System.Char[64]; [DNAFieldAttribute(22, "float", "fade_opacity_strength", "float", 4, false, 368)] public float fade_opacity_strength; [DNAFieldAttribute(23, "float", "fade_thickness_strength", "float", 4, false, 372)] public float fade_thickness_strength; public BuildGpencilModifierData() { this.modifier = default; this.ptr_material = default; this.layername = default; this.pass_index = default; this.materialname = default; this.layer_pass = default; this.start_frame = default; this.end_frame = default; this.start_delay = default; this.length = default; this.flag = default; this.mode = default; this.transition = default; this.time_alignment = default; this.speed_fac = default; this.speed_maxgap = default; this.time_mode = default; this._pad = default; this.ptr_object = default; this.percentage_fac = default; this.fade_fac = default; this.target_vgname = default; this.fade_opacity_strength = default; this.fade_thickness_strength = default; } public BuildGpencilModifierData( GpencilModifierData modifier, Material ptr_material, char[] layername, int pass_index, char[] materialname, int layer_pass, float start_frame, float end_frame, float start_delay, float length, short flag, short mode, short transition, short time_alignment, float speed_fac, float speed_maxgap, short time_mode, char[] _pad, Object ptr_object, float percentage_fac, float fade_fac, char[] target_vgname, float fade_opacity_strength, float fade_thickness_strength) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.pass_index = pass_index; this.materialname = materialname; this.layer_pass = layer_pass; this.start_frame = start_frame; this.end_frame = end_frame; this.start_delay = start_delay; this.length = length; this.flag = flag; this.mode = mode; this.transition = transition; this.time_alignment = time_alignment; this.speed_fac = speed_fac; this.speed_maxgap = speed_maxgap; this.time_mode = time_mode; this._pad = _pad; this.ptr_object = ptr_object; this.percentage_fac = percentage_fac; this.fade_fac = fade_fac; this.target_vgname = target_vgname; this.fade_opacity_strength = fade_opacity_strength; this.fade_thickness_strength = fade_thickness_strength; } } }