//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(605, "NodeBoxMask", 24)] public struct NodeBoxMask { [DNAFieldAttribute(0, "float", "x", "float", 4, false, 0)] public float x; [DNAFieldAttribute(1, "float", "y", "float", 4, false, 4)] public float y; [DNAFieldAttribute(2, "float", "rotation", "float", 4, false, 8)] public float rotation; [DNAFieldAttribute(3, "float", "height", "float", 4, false, 12)] public float height; [DNAFieldAttribute(4, "float", "width", "float", 4, false, 16)] public float width; [DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false, 20)] public char[] _pad = new System.Char[4]; public NodeBoxMask() { this.x = default; this.y = default; this.rotation = default; this.height = default; this.width = default; this._pad = default; } public NodeBoxMask(float x, float y, float rotation, float height, float width, char[] _pad) { this.x = x; this.y = y; this.rotation = rotation; this.height = height; this.width = width; this._pad = _pad; } } }