//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(690, "NodeGeometrySubdivisionSurface", 2)] public struct NodeGeometrySubdivisionSurface { [DNAFieldAttribute(0, "uchar", "uv_smooth", "uchar", 1, false, 0)] public byte uv_smooth; [DNAFieldAttribute(1, "uchar", "boundary_smooth", "uchar", 1, false, 1)] public byte boundary_smooth; public NodeGeometrySubdivisionSurface() { this.uv_smooth = default; this.boundary_smooth = default; } public NodeGeometrySubdivisionSurface(byte uv_smooth, byte boundary_smooth) { this.uv_smooth = uv_smooth; this.boundary_smooth = boundary_smooth; } } }