//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(217, "CurveProfilePoint", 40)] public class CurveProfilePoint { [DNAFieldAttribute(4, "float", 0, "x", "float", false, 0)] public float x; [DNAFieldAttribute(4, "float", 1, "y", "float", false, 4)] public float y; [DNAFieldAttribute(2, "short", 2, "flag", "short", false, 8)] public short flag; [DNAFieldAttribute(1, "char", 3, "h1", "char", false, 10)] public char h1; [DNAFieldAttribute(1, "char", 4, "h2", "char", false, 11)] public char h2; [DNAFieldAttribute(8, "float", 5, "h1_loc[2]", "System.Single[]", false, 12)] public float[] h1_loc = new System.Single[2]; [DNAFieldAttribute(8, "float", 6, "h2_loc[2]", "System.Single[]", false, 20)] public float[] h2_loc = new System.Single[2]; [DNAFieldAttribute(4, "char", 7, "_pad[4]", "System.Char[]", false, 28)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(8, "CurveProfile", 8, "*profile", "CurveProfile", true, 32)] public CurveProfile profile; public CurveProfilePoint() { this.x = default; this.y = default; this.flag = default; this.h1 = default; this.h2 = default; this.h1_loc = default; this.h2_loc = default; this._pad = default; this.profile = default; } public CurveProfilePoint(float x, float y, short flag, char h1, char h2, float[] h1_loc, float[] h2_loc, char[] _pad, CurveProfile profile) { this.x = x; this.y = y; this.flag = flag; this.h1 = h1; this.h2 = h2; this.h1_loc = h1_loc; this.h2_loc = h2_loc; this._pad = _pad; this.profile = profile; } } }