//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(436, "GridPaintMask", 16)] public class GridPaintMask { [DNAFieldAttribute(8, "float", 0, "*data", "float", true, 0)] public float data; [DNAFieldAttribute(4, "int", 1, "level", "int", false, 8)] public int level; [DNAFieldAttribute(4, "char", 2, "_pad[4]", "System.Char[]", false, 12)] public char[] _pad = new System.Char[4]; public GridPaintMask() { this.data = default; this.level = default; this._pad = default; } public GridPaintMask(float data, int level, char[] _pad) { this.data = data; this.level = level; this._pad = _pad; } } }