//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(18, "IDPropertyUIDataInt", 64)]
public class IDPropertyUIDataInt {
[DNAFieldAttribute(16, "IDPropertyUIData", 0, "base", "IDPropertyUIData", false, 0)]
public IDPropertyUIData @base;
[DNAFieldAttribute(4, "int", 3, "min", "int", false, 16)]
public int min;
[DNAFieldAttribute(4, "int", 4, "max", "int", false, 20)]
public int max;
[DNAFieldAttribute(4, "int", 5, "soft_min", "int", false, 24)]
public int soft_min;
[DNAFieldAttribute(4, "int", 6, "soft_max", "int", false, 28)]
public int soft_max;
[DNAFieldAttribute(4, "int", 7, "step", "int", false, 32)]
public int step;
[DNAFieldAttribute(4, "int", 8, "default_value", "int", false, 36)]
public int default_value;
[DNAFieldAttribute(4, "int", 9, "enum_items_num", "int", false, 40)]
public int enum_items_num;
[DNAFieldAttribute(8, "IDPropertyUIDataEnumItem", 10, "*enum_items", "IDPropertyUIDataEnumItem", true, 44)]
public IDPropertyUIDataEnumItem enum_items;
[DNAListAttribute(8, "int", "*default_array", 1, "int", "int", "default_array_len", 2, 52, 0)]
public System.Collections.Generic.List default_array;
public IDPropertyUIDataInt() {
this.@base = default;
this.min = default;
this.max = default;
this.soft_min = default;
this.soft_max = default;
this.step = default;
this.default_value = default;
this.enum_items_num = default;
this.enum_items = default;
this.default_array = default;
}
public IDPropertyUIDataInt(IDPropertyUIData @base, int min, int max, int soft_min, int soft_max, int step, int default_value, int enum_items_num, IDPropertyUIDataEnumItem enum_items, System.Collections.Generic.List default_array) {
this.@base = @base;
this.min = min;
this.max = max;
this.soft_min = soft_min;
this.soft_max = soft_max;
this.step = step;
this.default_value = default_value;
this.enum_items_num = enum_items_num;
this.enum_items = enum_items;
this.default_array = default_array;
}
}
}