//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(147, "ImageUser", 40)] public class ImageUser { [DNAFieldAttribute(8, "Scene", 0, "*scene", "Scene", true, 0)] public Scene scene; [DNAFieldAttribute(4, "int", 1, "framenr", "int", false, 8)] public int framenr; [DNAFieldAttribute(4, "int", 2, "frames", "int", false, 12)] public int frames; [DNAFieldAttribute(4, "int", 3, "offset", "int", false, 16)] public int offset; [DNAFieldAttribute(4, "int", 4, "sfra", "int", false, 20)] public int sfra; [DNAFieldAttribute(1, "char", 5, "cycl", "char", false, 24)] public char cycl; [DNAFieldAttribute(1, "char", 6, "multiview_eye", "char", false, 25)] public char multiview_eye; [DNAFieldAttribute(2, "short", 7, "pass", "short", false, 26)] public short pass; [DNAFieldAttribute(4, "int", 8, "tile", "int", false, 28)] public int tile; [DNAFieldAttribute(2, "short", 9, "multi_index", "short", false, 32)] public short multi_index; [DNAFieldAttribute(2, "short", 10, "view", "short", false, 34)] public short view; [DNAFieldAttribute(2, "short", 11, "layer", "short", false, 36)] public short layer; [DNAFieldAttribute(2, "short", 12, "flag", "short", false, 38)] public short flag; public ImageUser() { this.scene = default; this.framenr = default; this.frames = default; this.offset = default; this.sfra = default; this.cycl = default; this.multiview_eye = default; this.pass = default; this.tile = default; this.multi_index = default; this.view = default; this.layer = default; this.flag = default; } public ImageUser(Scene scene, int framenr, int frames, int offset, int sfra, char cycl, char multiview_eye, short pass, int tile, short multi_index, short view, short layer, short flag) { this.scene = scene; this.framenr = framenr; this.frames = frames; this.offset = offset; this.sfra = sfra; this.cycl = cycl; this.multiview_eye = multiview_eye; this.pass = pass; this.tile = tile; this.multi_index = multi_index; this.view = view; this.layer = layer; this.flag = flag; } } }