//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(671, "NodeCryptomatte_Runtime", 40)] public class NodeCryptomatte_Runtime { [DNAFieldAttribute(16, "ListBase", 0, "layers", "ListBase", false, 0)] public ListBase layers; [DNAFieldAttribute(12, "float", 1, "add[3]", "System.Single[]", false, 16)] public float[] add = new System.Single[3]; [DNAFieldAttribute(12, "float", 2, "remove[3]", "System.Single[]", false, 28)] public float[] remove = new System.Single[3]; public NodeCryptomatte_Runtime() { this.layers = default; this.add = default; this.remove = default; } public NodeCryptomatte_Runtime(ListBase layers, float[] add, float[] remove) { this.layers = layers; this.add = add; this.remove = remove; } } }