//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(617, "NodeImageMultiFileSocket", 1400)] public class NodeImageMultiFileSocket { [DNAFieldAttribute(2, "short", 0, "use_render_format", "short", false, 0)] public short use_render_format; [DNAFieldAttribute(2, "short", 1, "use_node_format", "short", false, 2)] public short use_node_format; [DNAFieldAttribute(1, "char", 2, "save_as_render", "char", false, 4)] public char save_as_render; [DNAFieldAttribute(3, "char", 3, "_pad1[3]", "System.Char[]", false, 5)] public char[] _pad1 = new System.Char[3]; [DNAFieldAttribute(1024, "char", 4, "path[1024]", "System.Char[]", false, 8)] public char[] path = new System.Char[1024]; [DNAFieldAttribute(336, "ImageFormatData", 5, "format", "ImageFormatData", false, 1032)] public ImageFormatData format; [DNAFieldAttribute(30, "char", 6, "layer[30]", "System.Char[]", false, 1368)] public char[] layer = new System.Char[30]; [DNAFieldAttribute(2, "char", 7, "_pad2[2]", "System.Char[]", false, 1398)] public char[] _pad2 = new System.Char[2]; public NodeImageMultiFileSocket() { this.use_render_format = default; this.use_node_format = default; this.save_as_render = default; this._pad1 = default; this.path = default; this.format = default; this.layer = default; this._pad2 = default; } public NodeImageMultiFileSocket(short use_render_format, short use_node_format, char save_as_render, char[] _pad1, char[] path, ImageFormatData format, char[] layer, char[] _pad2) { this.use_render_format = use_render_format; this.use_node_format = use_node_format; this.save_as_render = save_as_render; this._pad1 = _pad1; this.path = path; this.format = format; this.layer = layer; this._pad2 = _pad2; } } }