//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(773, "ObHook", 256)] public class ObHook { [DNAFieldAttribute(8, "ObHook", 0, "*next", "ObHook", true, 0)] public ObHook next; [DNAFieldAttribute(8, "ObHook", 1, "*prev", "ObHook", true, 8)] public ObHook prev; [DNAFieldAttribute(8, "Object", 2, "*parent", "Object", true, 16)] public Object parent; [DNAFieldAttribute(64, "float", 3, "parentinv[4][4]", "System.Single[,]", false, 24)] public float[,] parentinv = new System.Single[4,4]; [DNAFieldAttribute(64, "float", 4, "mat[4][4]", "System.Single[,]", false, 88)] public float[,] mat = new System.Single[4,4]; [DNAFieldAttribute(12, "float", 5, "cent[3]", "System.Single[]", false, 152)] public float[] cent = new System.Single[3]; [DNAFieldAttribute(4, "float", 6, "falloff", "float", false, 164)] public float falloff; [DNAFieldAttribute(64, "char", 7, "name[64]", "System.Char[]", false, 168)] public char[] name = new System.Char[64]; [DNAFieldAttribute(8, "int", 8, "*indexar", "int", true, 232)] public int indexar; [DNAFieldAttribute(4, "int", 9, "totindex", "int", false, 240)] public int totindex; [DNAFieldAttribute(4, "int", 10, "curindex", "int", false, 244)] public int curindex; [DNAFieldAttribute(2, "short", 11, "type", "short", false, 248)] public short type; [DNAFieldAttribute(2, "short", 12, "active", "short", false, 250)] public short active; [DNAFieldAttribute(4, "float", 13, "force", "float", false, 252)] public float force; public ObHook() { this.next = default; this.prev = default; this.parent = default; this.parentinv = default; this.mat = default; this.cent = default; this.falloff = default; this.name = default; this.indexar = default; this.totindex = default; this.curindex = default; this.type = default; this.active = default; this.force = default; } public ObHook(ObHook next, ObHook prev, Object parent, float[,] parentinv, float[,] mat, float[] cent, float falloff, char[] name, int indexar, int totindex, int curindex, short type, short active, float force) { this.next = next; this.prev = prev; this.parent = parent; this.parentinv = parentinv; this.mat = mat; this.cent = cent; this.falloff = falloff; this.name = name; this.indexar = indexar; this.totindex = totindex; this.curindex = curindex; this.type = type; this.active = active; this.force = force; } } }