//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(139, "PaintCurvePoint", 76)] public class PaintCurvePoint { [DNAFieldAttribute(72, "BezTriple", 0, "bez", "BezTriple", false, 0)] public BezTriple bez; [DNAFieldAttribute(4, "float", 1, "pressure", "float", false, 72)] public float pressure; public PaintCurvePoint() { this.bez = default; this.pressure = default; } public PaintCurvePoint(BezTriple bez, float pressure) { this.bez = bez; this.pressure = pressure; } } }