//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1030, "ViewerPathElem", 32)] public class ViewerPathElem { [DNAFieldAttribute(8, "ViewerPathElem", 0, "*next", "ViewerPathElem", true, 0)] public ViewerPathElem next; [DNAFieldAttribute(8, "ViewerPathElem", 1, "*prev", "ViewerPathElem", true, 8)] public ViewerPathElem prev; [DNAFieldAttribute(4, "int", 2, "type", "int", false, 16)] public int type; [DNAFieldAttribute(4, "char", 3, "_pad[4]", "System.Char[]", false, 20)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(8, "char", 4, "*ui_name", "char", true, 24)] public char ui_name; public ViewerPathElem() { this.next = default; this.prev = default; this.type = default; this._pad = default; this.ui_name = default; } public ViewerPathElem(ViewerPathElem next, ViewerPathElem prev, int type, char[] _pad, char ui_name) { this.next = next; this.prev = prev; this.type = type; this._pad = _pad; this.ui_name = ui_name; } } }