//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(106, "bArmature", 416)] public class bArmature { [DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)] public ID id; [DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)] public AnimData adt; [DNAFieldAttribute(16, "ListBase", 2, "bonebase", "ListBase", false, 216)] public ListBase bonebase; [DNAFieldAttribute(8, "GHash", 3, "*bonehash", "GHash", true, 232)] public GHash bonehash; [DNAFieldAttribute(8, "void", 4, "*_pad1", "void", true, 240)] public object _pad1; [DNAFieldAttribute(8, "ListBase", 5, "*edbo", "ListBase", true, 248)] public ListBase edbo; [DNAFieldAttribute(8, "Bone", 6, "*act_bone", "Bone", true, 256)] public Bone act_bone; [DNAFieldAttribute(8, "EditBone", 7, "*act_edbone", "EditBone", true, 264)] public EditBone act_edbone; [DNAFieldAttribute(1, "char", 8, "needs_flush_to_id", "char", false, 272)] public char needs_flush_to_id; [DNAFieldAttribute(3, "char", 9, "_pad0[3]", "System.Char[]", false, 273)] public char[] _pad0 = new System.Char[3]; [DNAFieldAttribute(4, "int", 10, "flag", "int", false, 276)] public int flag; [DNAFieldAttribute(4, "int", 11, "drawtype", "int", false, 280)] public int drawtype; [DNAFieldAttribute(2, "short", 12, "deformflag", "short", false, 284)] public short deformflag; [DNAFieldAttribute(2, "short", 13, "pathflag", "short", false, 286)] public short pathflag; [DNAFieldAttribute(16, "ListBase", 14, "collections", "ListBase", false, 288)] public ListBase collections; [DNAFieldAttribute(4, "int", 17, "collection_root_count", "int", false, 304)] public int collection_root_count; [DNAFieldAttribute(64, "char", 18, "active_collection_name[64]", "System.Char[]", false, 308)] public char[] active_collection_name = new System.Char[64]; [DNAFieldAttribute(4, "int", 19, "layer_used", "int", false, 372)] public int layer_used; [DNAFieldAttribute(4, "int", 20, "layer", "int", false, 376)] public int layer; [DNAFieldAttribute(4, "int", 21, "layer_protected", "int", false, 380)] public int layer_protected; [DNAFieldAttribute(4, "float", 22, "axes_position", "float", false, 384)] public float axes_position; [DNAFieldAttribute(16, "bArmature_Runtime", 23, "runtime", "bArmature_Runtime", false, 388)] public bArmature_Runtime runtime; [DNAListAttribute(8, "BoneCollection", "**collection_array", 15, "BoneCollection", "int", "collection_array_num", 16, 404, 0)] public System.Collections.Generic.List collection_array; public bArmature() { this.id = default; this.adt = default; this.bonebase = default; this.bonehash = default; this._pad1 = default; this.edbo = default; this.act_bone = default; this.act_edbone = default; this.needs_flush_to_id = default; this._pad0 = default; this.flag = default; this.drawtype = default; this.deformflag = default; this.pathflag = default; this.collections = default; this.collection_root_count = default; this.active_collection_name = default; this.layer_used = default; this.layer = default; this.layer_protected = default; this.axes_position = default; this.runtime = default; this.collection_array = default; } public bArmature( ID id, AnimData adt, ListBase bonebase, GHash bonehash, object _pad1, ListBase edbo, Bone act_bone, EditBone act_edbone, char needs_flush_to_id, char[] _pad0, int flag, int drawtype, short deformflag, short pathflag, ListBase collections, int collection_root_count, char[] active_collection_name, int layer_used, int layer, int layer_protected, float axes_position, bArmature_Runtime runtime, System.Collections.Generic.List collection_array) { this.id = id; this.adt = adt; this.bonebase = bonebase; this.bonehash = bonehash; this._pad1 = _pad1; this.edbo = edbo; this.act_bone = act_bone; this.act_edbone = act_edbone; this.needs_flush_to_id = needs_flush_to_id; this._pad0 = _pad0; this.flag = flag; this.drawtype = drawtype; this.deformflag = deformflag; this.pathflag = pathflag; this.collections = collections; this.collection_root_count = collection_root_count; this.active_collection_name = active_collection_name; this.layer_used = layer_used; this.layer = layer; this.layer_protected = layer_protected; this.axes_position = axes_position; this.runtime = runtime; this.collection_array = collection_array; } } }