//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(462, "HookModifierData")] public class HookModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)] public ModifierData modifier; [DNAFieldAttribute(1, "Object", "*object", "Object", 4, true)] public Object ptr_object; [DNAFieldAttribute(2, "char", "subtarget[64]", "System.Char[]", 64, false)] public char[] subtarget = new System.Char[64]; [DNAFieldAttribute(3, "char", "flag", "char", 1, false)] public char flag; [DNAFieldAttribute(4, "char", "falloff_type", "char", 1, false)] public char falloff_type; [DNAFieldAttribute(5, "char", "_pad[6]", "System.Char[]", 6, false)] public char[] _pad = new System.Char[6]; [DNAFieldAttribute(6, "float", "parentinv[4][4]", "System.Single[,]", 64, false)] public float[,] parentinv = new System.Single[4,4]; [DNAFieldAttribute(7, "float", "cent[3]", "System.Single[]", 12, false)] public float[] cent = new System.Single[3]; [DNAFieldAttribute(8, "float", "falloff", "float", 4, false)] public float falloff; [DNAFieldAttribute(9, "CurveMapping", "*curfalloff", "CurveMapping", 4, true)] public CurveMapping ptr_curfalloff; [DNAFieldAttribute(10, "int", "*indexar", "int", 4, true)] public int ptr_indexar; [DNAFieldAttribute(11, "int", "totindex", "int", 4, false)] public int totindex; [DNAFieldAttribute(12, "float", "force", "float", 4, false)] public float force; [DNAFieldAttribute(13, "char", "name[64]", "System.Char[]", 64, false)] public char[] name = new System.Char[64]; [DNAFieldAttribute(14, "void", "*_pad1", "void", 4, true)] public object ptr__pad1; public HookModifierData() { this.modifier = default; this.ptr_object = default; this.subtarget = default; this.flag = default; this.falloff_type = default; this._pad = default; this.parentinv = default; this.cent = default; this.falloff = default; this.ptr_curfalloff = default; this.ptr_indexar = default; this.totindex = default; this.force = default; this.name = default; this.ptr__pad1 = default; } public HookModifierData(ModifierData modifier, Object ptr_object, char[] subtarget, char flag, char falloff_type, char[] _pad, float[,] parentinv, float[] cent, float falloff, CurveMapping ptr_curfalloff, int ptr_indexar, int totindex, float force, char[] name, object ptr__pad1) { this.modifier = modifier; this.ptr_object = ptr_object; this.subtarget = subtarget; this.flag = flag; this.falloff_type = falloff_type; this._pad = _pad; this.parentinv = parentinv; this.cent = cent; this.falloff = falloff; this.ptr_curfalloff = ptr_curfalloff; this.ptr_indexar = ptr_indexar; this.totindex = totindex; this.force = force; this.name = name; this.ptr__pad1 = ptr__pad1; } } }