//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(401, "LineStyleGeometryModifier_2DTransform")] public struct LineStyleGeometryModifier_2DTransform { [DNAFieldAttribute(0, "LineStyleModifier", "modifier", "LineStyleModifier", 96, false)] public LineStyleModifier modifier; [DNAFieldAttribute(1, "int", "pivot", "int", 4, false)] public int pivot; [DNAFieldAttribute(2, "float", "scale_x", "float", 4, false)] public float scale_x; [DNAFieldAttribute(3, "float", "scale_y", "float", 4, false)] public float scale_y; [DNAFieldAttribute(4, "float", "angle", "float", 4, false)] public float angle; [DNAFieldAttribute(5, "float", "pivot_u", "float", 4, false)] public float pivot_u; [DNAFieldAttribute(6, "float", "pivot_x", "float", 4, false)] public float pivot_x; [DNAFieldAttribute(7, "float", "pivot_y", "float", 4, false)] public float pivot_y; [DNAFieldAttribute(8, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; public LineStyleGeometryModifier_2DTransform() { this.modifier = default; this.pivot = default; this.scale_x = default; this.scale_y = default; this.angle = default; this.pivot_u = default; this.pivot_x = default; this.pivot_y = default; this._pad = default; } public LineStyleGeometryModifier_2DTransform(LineStyleModifier modifier, int pivot, float scale_x, float scale_y, float angle, float pivot_u, float pivot_x, float pivot_y, char[] _pad) { this.modifier = modifier; this.pivot = pivot; this.scale_x = scale_x; this.scale_y = scale_y; this.angle = angle; this.pivot_u = pivot_u; this.pivot_x = pivot_x; this.pivot_y = pivot_y; this._pad = _pad; } } }