//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(406, "Mask")] public class Mask { [DNAFieldAttribute(0, "ID", "id", "ID", 208, false)] public ID id; [DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 4, true)] public AnimData ptr_adt; [DNAFieldAttribute(2, "DrawDataList", "drawdata", "DrawDataList", 16, false)] public DrawDataList drawdata; [DNAFieldAttribute(3, "ListBase", "masklayers", "ListBase", 16, false)] public ListBase masklayers; [DNAFieldAttribute(4, "int", "masklay_act", "int", 4, false)] public int masklay_act; [DNAFieldAttribute(5, "int", "masklay_tot", "int", 4, false)] public int masklay_tot; [DNAFieldAttribute(6, "int", "sfra", "int", 4, false)] public int sfra; [DNAFieldAttribute(7, "int", "efra", "int", 4, false)] public int efra; [DNAFieldAttribute(8, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(9, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; public Mask() { this.id = default; this.ptr_adt = default; this.drawdata = default; this.masklayers = default; this.masklay_act = default; this.masklay_tot = default; this.sfra = default; this.efra = default; this.flag = default; this._pad = default; } public Mask(ID id, AnimData ptr_adt, DrawDataList drawdata, ListBase masklayers, int masklay_act, int masklay_tot, int sfra, int efra, int flag, char[] _pad) { this.id = id; this.ptr_adt = ptr_adt; this.drawdata = drawdata; this.masklayers = masklayers; this.masklay_act = masklay_act; this.masklay_tot = masklay_tot; this.sfra = sfra; this.efra = efra; this.flag = flag; this._pad = _pad; } } }