//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(977, "MovieTrackingPlaneMarker")] public struct MovieTrackingPlaneMarker { [DNAFieldAttribute(0, "float", "corners[4][2]", "System.Single[,]", 32, false)] public float[,] corners = new System.Single[4,2]; [DNAFieldAttribute(1, "int", "framenr", "int", 4, false)] public int framenr; [DNAFieldAttribute(2, "int", "flag", "int", 4, false)] public int flag; public MovieTrackingPlaneMarker() { this.corners = default; this.framenr = default; this.flag = default; } public MovieTrackingPlaneMarker(float[,] corners, int framenr, int flag) { this.corners = corners; this.framenr = framenr; this.flag = flag; } } }